Projects

Filter by category
Filter by tag

2026

BionicFace: Closed-Loop Facial Symmetry for Facial Paralysis

BionicFace: Closed-Loop Facial Symmetry for Facial Paralysis

Published:

BionicFace is an assistive wearable research project for people with chronic facial paralysis caused by nerve damage. We are exploring glasses-based facial sensing and closed-loop electrical muscle stimulation to support real-time upper-face symmetry during social expression and communication, with a focus on hardware integration, calibration, comfort, safety, and everyday use.

research      assistive technology, closed-loop systems, ems, facial paralysis, wearables

OpenRing Companion: A Local-First Health Dashboard for Tau-Ring

OpenRing Companion: A Local-First Health Dashboard for Tau-Ring

Published:

OpenRing Companion is an independent Android companion app for Tsinghua’s Tau-Ring smart ring. It replaces a data-collection-oriented interface with a local-first health dashboard that turns passive ring measurements into interpretable daily scores, trends, and intraday views while keeping health data and exports on the user’s device.

independent      android, bluetooth, health, local-first, wearables code

ITR Atlas: Comparing Information Transfer Rates Across Interfaces

ITR Atlas: Comparing Information Transfer Rates Across Interfaces

Published:

The Information Transfer Rate Atlas is an independent comparison site for communication and control interfaces across HCI and BCI. We recalculate information transfer rates from original papers and system figures, providing step-by-step derivations and conservative cross-modal comparisons with tighter bounds for language and pointing tasks.

independent      bci, communication, hci, metrics, visualization project site code

Wardian: A Workspace for Coordinating Coding Agents

Wardian: A Workspace for Coordinating Coding Agents

Published:

Wardian is a desktop workspace for coordinating multiple coding agents in parallel. It brings agent terminals, live status, workspaces, workflows, and communication into one inspectable habitat so people can delegate work, monitor progress, and intervene when an agent needs attention. Its tactile multi-pane interface is backed by a Rust-powered runtime for reliable local orchestration.

independent      agent orchestration, developer tools, rust, terminals, workflows

2025

Vibrotactile Stimulation for Lower Limb Spasticity

Vibrotactile Stimulation for Lower Limb Spasticity

Published:

We are conducting a dual-phase clinical trial on the feasibility of using a wearable vibrotactile stimulation sleeve for post-stroke rehabilitation of spasticity in the leg and foot. In particular, we are investigating the neurophysiological mechanism of vibrotactile stimulation in rehabilitation, and its effect when used in conjunction with gait training.

research      clinical, haptics, rehabilitation, wearables related upper-limb device-design paper

2023

2022

Tongue Gestures in Head Worn Devices

Tongue Gestures in Head Worn Devices

Published:

Tongue gestures are an accessible and subtle method for interacting with wearables but past studies have used custom hardware with a single sensing modality. At Microsoft Research, we used multimodal sensors in a commercial VR headset and EEG headband to build a 50,000 gesture dataset and real-time classifier. We also invented a new interaction method combining tongue and gaze to enable faster gaze-based selection in hands-free interactions.

research      head-worn-displays, sensing, subtle-interaction ICMI'23 paper CHI'23 demo UbiComp'22 poster talk

Perceived Credibility of Public Health Messages

Perceived Credibility of Public Health Messages

Published:

With the COVID-19 pandemic, online delivery of public health messages has become a critical role for public healthcare. We examined how credibility of public health messages regarding COVID-19 varies across different platforms (Twitter, original website) and source (CDC, Georgia Department of Health, independent academics) in a controlled experiment.

coursework      healthcare, social-computing poster

Horizon Worlds: A Community of Practice for Social VR Design

Horizon Worlds: A Community of Practice for Social VR Design

Published:

Despite recent attention, Horizon Worlds hasn’t been studied extensively as a social VR platform. Using ethnographic methods, my group studied the online VR community in Horizon Worlds. Based on observational reports and interviews, we found the creative community of world designers to be a prototypical community of practice for designing social VR experiences.

coursework      social-computing, virtual-reality report

2021

Passive Haptic Learning for Accelerated Learning of Piano

Passive Haptic Learning for Accelerated Learning of Piano

Published:

Learning piano is difficult, especially for older learners with busy lives. Passive haptic learning can reduce time spent practicing piano through instructional tactile cues. We designed a custom vibrotactile haptic glove for daily wear, enabling faster learning of piano skills. I led a group of undergraduate and graduate students in manufacturing glove hardware, designing a web portal and organizing user studies to evaluate performance.

research      haptics, music, wearables video IMWUT'24 paper UbiComp'22 demo CHI'22 IMI abstract UbiComp'22 Best Demo Award UROP Outstanding Oral Presentation Award

BrainBraille: A Passively Learnable Brain Computer Interface using fNIRS

BrainBraille: A Passively Learnable Brain Computer Interface using fNIRS

Published:

BrainBraille is an attempted-movement brain-computer interface that maps combinations of body regions to language. For my undergraduate thesis, I explored a wearable fNIRS implementation and examined whether transitions between movements could expand the command set while improving classification accuracy.

research      assistive-technology, brain-computer-interfaces, fnirs undergraduate thesis BCI Meeting poster President's Undergraduate Research Award

2020

Hand Pose Estimation using Convolutional Neural Networks in Stereoscopic Vision

Hand Pose Estimation using Convolutional Neural Networks in Stereoscopic Vision

Published:

Estimating hand poses is valuable for gesture interactions and hand tracking but often requires expensive depth cameras. Stereo cameras show multiple perspectives of the hand, allowing depth perception. We created a pipeline for estimating location of hand and finger keypoints with a stereo camera using deep convolutional neural networks.

coursework      computer-vision, machine-learning slides

SilentSpeller: Silent Speech Text Entry using Electropalatography

SilentSpeller: Silent Speech Text Entry using Electropalatography

Published:

SilentSpeller is a hands-free text-entry system that senses tongue contact through capacitive electrodes in a dental retainer. We evaluated silent spelling with a 1,164-word vocabulary while participants were seated and walking, as well as in live text entry.

research      assistive-technology, subtle-interaction, wearables video CHI'22 paper CHI'21 Interactivity paper UROP Outstanding Oral Presentation Award BuzzFeed

2019

Autonomous Navigation for Mobile Robots in Open Terrain

Autonomous Navigation for Mobile Robots in Open Terrain

Published:

As part of the software team, I prepared a complete replica of competition in simulation to enable RoboJackets’ Intelligent Ground Vehicle Competition robots to be tested realistically. I also coded motor control firmware and path planning algorithms to enable more accurate robot motion. Later, as project manager, I supervised the software, electrical and mechanical teams’ progress.

organizations      competition, robotics report code 3rd place Grand Award

2018

2017