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2026

BionicFace: Closed-Loop Facial Symmetry for Facial Paralysis

BionicFace: Closed-Loop Facial Symmetry for Facial Paralysis

Published:

BionicFace is an assistive wearable research project for people with chronic facial paralysis caused by nerve damage. We are exploring glasses-based facial sensing and closed-loop electrical muscle stimulation to support real-time upper-face symmetry during social expression and communication, with a focus on hardware integration, calibration, comfort, safety, and everyday use.

research      assistive technology, closed-loop systems, ems, facial paralysis, wearables

OpenRing Companion: A Local-First Health Dashboard for Tau-Ring

OpenRing Companion: A Local-First Health Dashboard for Tau-Ring

Published:

OpenRing Companion is an independent Android companion app for Tsinghua’s Tau-Ring smart ring. It replaces a data-collection-oriented interface with a local-first health dashboard that turns passive ring measurements into interpretable daily scores, trends, and intraday views while keeping health data and exports on the user’s device.

independent      android, bluetooth, health, local-first, wearables code

ITR Atlas: Comparing Information Transfer Rates Across Interfaces

ITR Atlas: Comparing Information Transfer Rates Across Interfaces

Published:

The Information Transfer Rate Atlas is an independent comparison site for communication and control interfaces across HCI and BCI. We recalculate information transfer rates from original papers and system figures, providing step-by-step derivations and conservative cross-modal comparisons with tighter bounds for language and pointing tasks.

independent      bci, communication, hci, metrics, visualization project site code

2025

Vibrotactile Stimulation for Lower Limb Spasticity

Vibrotactile Stimulation for Lower Limb Spasticity

Published:

This ongoing project develops an adjustable vibrotactile wrap and a planned two-phase study for lower-limb spasticity after stroke. The study will compare stimulation locations using electrophysiological and functional measures, then compare stimulation at rest with stimulation during gait training; no outcomes are claimed before data collection is complete.

research      clinical, haptics, rehabilitation, wearables

2023

2022

BCIhub: A Tutorial Repository by the BCI Society

BCIhub: A Tutorial Repository by the BCI Society

Published:

As part of the BCI Society’s Postdoc & Student Committee, I helped develop tutorials for the BCI Meeting and began organizing the material in a reusable repository. The initial machine-learning notebook exposes the choices behind preprocessing, features, models, and evaluation rather than presenting only a final classifier score.

organizations      brain-computer-interfaces, education tutorial repository BCI Society

Tongue Gestures in Head Worn Devices

Tongue Gestures in Head Worn Devices

Published:

At Microsoft Research, we collected 48,000 trials from 16 participants across eight closed-mouth tongue gestures using sensors in commercial head-worn devices. A multimodal model reached 94% accuracy, and a follow-on interaction technique used tongue gestures to confirm gaze targets without dwell for subtle, hands-free selection.

research      head-worn-displays, sensing, subtle-interaction ICMI'23 paper CHI'23 demo UbiComp'22 poster talk

Perceived Credibility of Public Health Messages

Perceived Credibility of Public Health Messages

Published:

In a survey experiment with 51 Georgia Tech undergraduates, we tested whether the stated source and platform of a COVID-19 public-health message affected its credibility. Messages attributed to public-health agencies were rated above those with an unknown source; the text-only platform manipulation produced no significant effect.

coursework      healthcare, social-computing poster

Horizon Worlds: A Community of Practice for Social VR Design

Horizon Worlds: A Community of Practice for Social VR Design

Published:

Through roughly 50 hours of participant observation and interviews with six community members, we studied how people learned, collaborated, formed roles, and handled conflict in Horizon Worlds. Its creator community operated as a community of practice, while moderation and the ephemerality of encounters shaped whether its social spaces could remain dependable.

coursework      social-computing, virtual-reality report

2021

Localization of Working Memory using tfMRI

Localization of Working Memory using tfMRI

Published:

In a Neuromatch Academy collaboration, we analyzed Human Connectome Project fMRI data from 100 participants across 360 cortical regions. Contrasting 2-back with 0-back tasks isolated increased frontoparietal activity and reduced activity in parts of visual cortex, but did not establish the direction of information flow between regions.

organizations      fmri, memory, neuroscience code slides

Passive Haptic Learning for Accelerated Learning of Piano

Passive Haptic Learning for Accelerated Learning of Piano

Published:

We developed passive haptic rehearsal: a wearable glove, light-up keyboard, and learning portal that supplement active piano practice with tactile repetition between sessions. In the primary analysis of 20 participants with complete, valid data from a 36-person in-home study, passive rehearsal increased the modeled learning rate for note accuracy by 49.7%, but did not significantly improve rhythm.

research      haptics, music, wearables video IMWUT'24 paper UbiComp'22 demo CHI'22 IMI abstract UbiComp'22 Best Demo Award UROP Outstanding Oral Presentation Award

BrainBraille: A Passively Learnable Brain Computer Interface using fNIRS

BrainBraille: A Passively Learnable Brain Computer Interface using fNIRS

Published:

BrainBraille is an attempted-movement brain-computer interface that maps combinations of body regions to language. For my undergraduate thesis, I explored a wearable fNIRS implementation and examined whether transitions between movements could expand the command set while improving classification accuracy.

research      assistive-technology, brain-computer-interfaces, fnirs undergraduate thesis BCI Meeting poster President's Undergraduate Research Award

2020

Hand Pose Estimation using Convolutional Neural Networks in Stereoscopic Vision

Hand Pose Estimation using Convolutional Neural Networks in Stereoscopic Vision

Published:

In this computer-vision course project, we built an early-fusion convolutional model for estimating 21 hand keypoints from synchronized stereo images. The model did not converge to a usable estimator; a persistent coordinate offset made the project a practical lesson in validating camera geometry independently of end-to-end training loss.

coursework      computer-vision, machine-learning slides

SilentSpeller: Silent Speech Text Entry using Electropalatography

SilentSpeller: Silent Speech Text Entry using Electropalatography

Published:

SilentSpeller is a hands-free text-entry system that senses tongue contact through capacitive electrodes in a dental retainer. We evaluated silent spelling with a 1,164-word vocabulary while participants were seated and walking, as well as in live text entry.

research      assistive-technology, subtle-interaction, wearables video CHI'22 paper CHI'21 Interactivity paper UROP Outstanding Oral Presentation Award BuzzFeed

Classifying Exoplanet Candidates from Stellar Time Series

Classifying Exoplanet Candidates from Stellar Time Series

Published:

In this machine-learning course project, we represented Kepler K2 light curves using generic time-series features and compared five classifiers on a curated set of 685 stars. A random forest produced the strongest result, with an F1 score of 0.83 and cross-validated accuracy of 0.80 ± 0.06; the model ranked candidates rather than confirming new planets.

coursework      astronomy, machine-learning source writeup

2019

Autonomous Navigation for Mobile Robots in Open Terrain

Autonomous Navigation for Mobile Robots in Open Terrain

Published:

For RoboJackets’ autonomous ground vehicles, I developed motor-control and path-planning software and built a full-scale Gazebo reproduction of the competition course. I later managed the mechanical, electrical, and software subteams as the project integrated perception, localization, planning, and recovery behavior into a single outdoor robot.

organizations      competition, robotics report code 3rd place Grand Award

2018

2017